Multiattack. The Cyclops makes two attacks, using weapon or Rock in any combination.
Weapon. Melee Attack Roll: +9 to hit, reach 10 ft. Hit: 16 (3d6 + 6) bludgeoning or piercing damage. Cylops can push the hit creature up to 10 feet away in any direction (Strength DC 19 to avoid).
Rock. Ranged Attack Roll: +9 to hit, range 30/120ft. Hit: 22 (3d10 + 6) bludgeoning damage.
Limited Foresight (Recharge 6). Trigger: A creature the cyclops can see makes an attack roll against it. Response: The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops’s next turn.